Faceted Perforated Panels - Materialize Contest Entry

Works in progress for my entry in the Materialize Contest by Allegorithmic.

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12th Iteration. Just a few years after the apocalypse.

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12th Iteration. New and after rain.

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2nd iteration. Basic mechanics, simple panel placeholders so far.

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2nd iteration. Basic mechanics, simple panel placeholders so far.

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2nd iteration. Basic mechanics, simple panel placeholders so far.

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2nd iteration. Basic mechanics, simple panel placeholders so far.

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2nd iteration. Basic mechanics, simple panel placeholders so far.

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3rd iteration, started to match the panel shapes. To do is the masking of the square pattern to the sides, splitting the material and change the angle to fit triangular shapes in there, and also make the frame underneath the panels line up better.

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4th iteration. Shapes more fleshed out, and some colour tweaks.

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4th iteration. Shapes more fleshed out, and some colour tweaks.

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4th iteration. Shapes more fleshed out, and some colour tweaks.

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5th iteration. Finalising shapes and refining.

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5th iteration. Finalising shapes and refining.

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6th iteration. Adding layers for roughness, metallic and basecolour.

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6th iteration. Adding layers for roughness, metallic and basecolour.

Getting pretty close to reference.

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7th iteration. Added some dirt and scratches, balanced the pattern a bit and added the frame back in behind the perforations.

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7th iteration. Added some dirt and scratches, balanced the pattern a bit and added the frame back in behind the perforations.

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8th iteration. Started opening up the panels to make room for the triangle shapes.

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8th iteration. Started opening up the panels to make room for the triangle shapes.

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9th iteration. Added the triangular panels (that would be quarter-sized on the reference.

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9th iteration. Added the triangular panels (that would be quarter-sized on the reference.

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9th iteration. Added the triangular panels (that would be quarter-sized on the reference.

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10th iteration. Started options for dirt, rust, and oil slicks, as if the paint was dissolving. Will add colour options for the panels too.

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10th iteration. Started options for dirt, rust, and oil slicks, as if the paint was dissolving. Will add colour options for the panels too.

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11th iteration. Grunge refinements, added height slant to panels. Started panel colour variation. Optimised height map.

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11th iteration. Grunge refinements, added height slant to panels. Started panel colour variation. Optimised height map.

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11th iteration. Grunge refinements, added height slant to panels. Started panel colour variation. Optimised height map.

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Reference.