Bi-Weekly Challenge! - Muddy Ground

Trying to get that "boots on mud" feel with pebbles and twigs. A popular material it seems. To do is more organic twigs, and rocks.

You can download this material on Substance Share here: https://share.allegorithmic.com/libraries/2955

Kay vriend asset

Final. Added more layers of twigs and rocks. Added more footprints. The idea is that the mud is almost claylike, and very slick and slippery. So footprints would sink in deeper. I could go overboard and add extruded clay pushed out of the footsteps.

Kay vriend asset

Final. Added more layers of twigs and rocks. Added more footprints. The idea is that the mud is almost claylike, and very slick and slippery. So footprints would sink in deeper. I could go overboard and add extruded clay pushed out of the footsteps.

Kay vriend asset

Final. Added more layers of twigs and rocks. Added more footprints. The idea is that the mud is almost claylike, and very slick and slippery. So footprints would sink in deeper. I could go overboard and add extruded clay pushed out of the footsteps.

Kay vriend asset

4th iteration. (replaced uniform colour nodes with gradients, balanced heightmap)

Kay vriend asset

4th iteration. (replaced uniform colour nodes with gradients, balanced heightmap)

Kay vriend asset

3rd iteration. Added run-off to stones.

Kay vriend asset

2nd iteration

Kay vriend 0

1st iteration