Mushroom on dead tree - Elfenbankje

Processed scanned model (made using Scaniverse on an Iphone 12 with Lidar). Inside Blender I changed the UV's. and exported the result as a new model. Then inside Substance Designer I transferred the texture from the raw scan, to the new UV's, for use in Substance Alchemist. Inside Alchemist, I used the AI material generation to generate a normal map, delighted the colour texture, and back in Substance Designer, combined the results from Alchemist with additional bakes.

This was just an experiment, but with some proper modeling/retopo and UV mapping, you can make game-ready assets this way.

Enjoy!

Sketchfab

Beauty

Beauty

Beauty

Beauty

Beauty

Beauty

Beauty

Beauty

Beauty

Beauty

Channels

Channels

Clay

Clay

Gloss

Gloss

Texture from Scaniverse

Texture from Scaniverse

Transferred texture from Mesh (Baked in Substance Designer)

Transferred texture from Mesh (Baked in Substance Designer)