Käy Vriend
Käy Vriend
All-round Adobe Substance 3D Expert.
Noord-Holland, Netherlands

Summary

All-round Adobe Substance 3D Expert. Coach/mentor, entrepreneur.

Feel free to reach out and connect!
https://www.linkedin.com/in/kayvriend/

Skills

PBR TexturingGame DesignShadersSubstance PainterSubstance DesignerCoachingTexturesOptimisationMentoringConsultancySubstance SamplerTexturingCMF DesignLeadershipMaterialsUnreal Engine

Software proficiency

Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
Xfrog
Xfrog
Genetica
Genetica
Gaea
Gaea
Substance 3D Sampler
Substance 3D Sampler
EmberGen
EmberGen
InstaMAT
InstaMAT

Productions

    • Video Game
      Batman: Arkham Shadow
    • Year
      2024
    • Role
      Material Artist/Consultant
    • Company
      Camouflaj, Meta
    • Video Game
      Half-Life 2 RTX
    • Year
      2024
    • Role
      Material Artist
    • Company
      Orbifold Studios
    • Video Game
      Iron Man VR
    • Year
      2022
    • Role
      Material Consultant
    • Company
      Camouflaj/Meta
    • Video Game
      Phantom Fury
    • Year
      2023
    • Role
      Material Artist
    • Company
      Slipgate Ironworks
    • Video Game
      Warpaws
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Slipgate Ironworks
    • Video Game
      Project EVAC
    • Year
      2023
    • Role
      Material/Tech Artist
    • Company
      Royal Dutch Navy Simulation Centre
    • Video Game
      Landing Craft Vehicle Personnel
    • Year
      2022
    • Role
      Material/Tech Artist
    • Company
      Royal Dutch Navy Simulation Centre
    • Video Game
      Torpedo Reload Drill
    • Year
      2021
    • Role
      Material/Tech Artist
    • Company
      Royal Dutch Navy Simulation Centre
    • Video Game
      Zero Latency VR - Zombie Survival
    • Year
      2016
    • Role
      Texture/Shader artist (zombies)
    • Company
      Zero Latency
    • Video Game
      Shattered Origins - Guardians of Unity
    • Year
      2011
    • Role
      Texture artist
    • Company
      Elder_Games
    • Video Game
      Arcan
    • Year
      2009
    • Role
      Texture/Shader artist
    • Company
      Elder_Games

Experience

  • Content Collaborator at Adobe Substance 3d
    NL
    February 2024 - Present

    Creating awesome content for the Substance Suite in collaboration with the amazing Adobe Substance team.

  • Material Artist on Half-Life 2 RTX at Orbifold Studios
    October 2023 - Present

    Orbifold Studios is a collective of developers who love Half-Life. We're led by our passion for creation and desire to always raise the bar of quality.

    Our goal with Half-Life 2 RTX is to deliver a new way to experience Valve's classic, using cutting-edge rendering tech to bring the game to life in a way never before possible. At the same time, we'll be remastering all of the game's assets, to be made available to the community for free. With Half-Life 2 RTX and the release of its assets, we hope to ignite new passion within the community to explore the potential of RTX in remastering classic mods, or making new mods with RTX in mind!

  • Material consultant at Camouflaj
    June 2021 - December 2023

    Reinforcing the Camouflaj material/tech art team working on AAA games.

  • Coach/Mentor (Materials/Shaders) at Royal Dutch Navy
    Den Helder, Netherlands
    January 2022 - Present

    Mentoring and coaching interns and juniors in shaders and materials, focusing mainly on the Adobe Substance 3D Suite and Unreal Engine.

    Also a bit of production here and there, specifically materials, shaders and tech art.

  • Sergeant Specific Expertise (reserve) at Royal Dutch Navy
    Den Helder
    May 2020 - September 2022

    Sergeant (reservist) at the NL Navy maritime simulations centre.

    Coaching and mentoring of interns, giving workshops and hands on training in the Adobe Substance suite and Unreal Engine, contributing to pipeline design and production of high quality materials and shaders targeting VR platforms.

  • Content Collaborator at Adobe Substance 3D
    Clermont-Ferrand, France
    April 2021 - November 2021

    Creating awesome content for the Substance 3D Painter library in collaboration with the amazing Adobe Substance team.

  • Technical Artist at Slipgate Ironworks
    Aalborg, Denmark
    June 2021 - October 2021

    Assisting with texture/material/general optimisations in Unreal Engine for Warpaws.

  • Texture Artist at Slipgate Ironworks
    Aalborg
    September 2020 - May 2021

    Creating materials for Phantom Fury.

  • Material Artist at Gametextures.com
    Seattle, United States of America
    July 2017 - October 2017

    Creating materials and patterns for the Gametextures.com library.

  • Founder at Procedural Design
    Grootebroek, Netherlands
    January 2014 - Present

    Creating procedural materials for various game engines and offline renderers. From indie to AAA games and arch-vis to movies and commercials and anything in between.