All-round Adobe Substance 3D Expert. Coach/mentor, entrepreneur.
Feel free to reach out and connect!
Reinforcing the Camouflaj material/tech art team working on AAA games.
Mentoring and coaching interns and juniors in shaders and materials, focusing mainly on the Adobe Substance 3D Suite and Unreal Engine.
Also a bit of production here and there, specifically materials, shaders and tech art.
Sergeant (reservist) at the NL Navy maritime simulations centre.
Coaching and mentoring of interns, giving workshops and hands on training in the Adobe Substance suite and Unreal Engine, contributing to pipeline design and production of high quality materials and shaders targeting VR platforms.
Creating awesome content for the Substance 3D Painter library in collaboration with the amazing Adobe Substance team.
Assisting with texture/material/general optimisations in Unreal Engine for Warpaws.
Creating materials for Phantom Fury.
Creating materials and patterns for the Gametextures.com library.
Creating procedural materials for various game engines and offline renderers. From indie to AAA games and arch-vis to movies and commercials and anything in between.