Käy Vriend
Käy Vriend
Material Artist
Noord-Holland, Netherlands

Summary

Co-Founder at Icebreaker Interactive.
https://icebreakerinteractive.com/

Skills

PBR TexturingGame DesignShadersTexture BakingSubstance DesignerMaterialsUnreal EngineTexturing

Software proficiency

Modo
Modo
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
Xfrog
Xfrog
Substance B2M
Substance B2M
Genetica
Genetica

Productions

  • Web nva half
    • Video Game
      Escalation 1985
    • Year
      2019
    • Role
      Texture/Shader artist
    • Company
      Icebreaker Interactive
  • Zerolatency
    • Video Game
      Zero Latency VR - Zombie Survival
    • Year
      2016
    • Role
      Texture/Shader artist (zombies)
    • Company
      Zero Latency
  • X shift
    • Video Game
      X-Shift - Online
    • Year
      2015
    • Role
      Texture/Shader artist
    • Company
      Pillar 4 Interactive
  • Macktek
    • Video Game
      Infinity Omega
    • Year
      2023
    • Role
      Texture/Shader artist
    • Company
      Macktek LLC
  • Epoch saga
    • Video Game
      Epoch Saga
    • Year
      2012
    • Role
      Texture/Shader artist
    • Company
      RiSEN Corp
  • Shattered origins boxshot
    • Video Game
      Shattered Origins - Guardians of Unity
    • Year
      2011
    • Role
      Texture artist
    • Company
      Elder_Games
  • Arcan
    • Video Game
      Arcan
    • Year
      2009
    • Role
      Texture/Shader artist
    • Company
      Elder_Games

Experience

  • Co-Founder at Icebreaker Interactive
    Holte, Denmark
    March 2018 - Present

    https://icebreakerinteractive.com/

    Icebreaker Interactive is an independent game development studio based in Denmark.

    Under development are Escalation 1985, a hard core First Person Shooter about World War 3 for PC, and Escalation Aggressors, a 2D deck building action game for mobile, TV and console.

  • Founder at Procedural Design
    Grootebroek, Netherlands
    January 2015 - Present

    Procedural Design is the go-to place for textures for game design, architectural visualisations, and real-time rendering in general.

    We specialize in making (seamless) textures, accompanied with normal maps, specular maps, AO maps, curvature maps, and almost any other map you can think of.

    Feel free to get in touch with us to see what we can do for you.

    -Käy Vriend, founder of Procedural Design.