All-round Adobe Substance 3D Expert. Coach/mentor, entrepreneur.
Feel free to reach out and connect!
https://www.linkedin.com/in/kayvriend/
Creating awesome content for the Substance Suite in collaboration with the amazing Adobe Substance team.
Orbifold Studios is a collective of developers who love Half-Life. We're led by our passion for creation and desire to always raise the bar of quality.
Our goal with Half-Life 2 RTX is to deliver a new way to experience Valve's classic, using cutting-edge rendering tech to bring the game to life in a way never before possible. At the same time, we'll be remastering all of the game's assets, to be made available to the community for free. With Half-Life 2 RTX and the release of its assets, we hope to ignite new passion within the community to explore the potential of RTX in remastering classic mods, or making new mods with RTX in mind!
Reinforcing the Camouflaj material/tech art team working on AAA games.
Mentoring and coaching interns and juniors in shaders and materials, focusing mainly on the Adobe Substance 3D Suite and Unreal Engine.
Also a bit of production here and there, specifically materials, shaders and tech art.
Sergeant (reservist) at the NL Navy maritime simulations centre.
Coaching and mentoring of interns, giving workshops and hands on training in the Adobe Substance suite and Unreal Engine, contributing to pipeline design and production of high quality materials and shaders targeting VR platforms.
Creating awesome content for the Substance 3D Painter library in collaboration with the amazing Adobe Substance team.
Assisting with texture/material/general optimisations in Unreal Engine for Warpaws.
Creating materials for Phantom Fury.
Creating materials and patterns for the Gametextures.com library.
Creating procedural materials for various game engines and offline renderers. From indie to AAA games and arch-vis to movies and commercials and anything in between.