Material/texture/shader artist, Substance Designer fanatic.
I've been doing procedural textures/materials for nearly 13 years.
Procedural Design is the go-to place for textures for game design, architectural visualisations, and real-time rendering in general.
We specialize in making (seamless) textures, accompanied with normal maps, specular maps, AO maps, curvature maps, and almost any other map you can think of.
Feel free to get in touch with us to see what we can do for you.
-Käy Vriend, founder of Procedural Design.