Käy Vriend
Käy Vriend
Material Artist
Noord-Holland, Netherlands

Summary

Material/texture/shader artist, Substance Designer fanatic.

I've been doing procedural textures/materials for nearly 13 years.

Skills

PBR TexturingGame DesignShadersTexture BakingSubstance DesignerMaterialsUnreal EngineTexturing

Software proficiency

Modo
Modo
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
Xfrog
Xfrog
Substance B2M
Substance B2M
Genetica
Genetica

Experience

  • Founder at Procedural Design
    Grootebroek, Netherlands
    January 2015 - Present

    Procedural Design is the go-to place for textures for game design, architectural visualisations, and real-time rendering in general.

    We specialize in making (seamless) textures, accompanied with normal maps, specular maps, AO maps, curvature maps, and almost any other map you can think of.

    Feel free to get in touch with us to see what we can do for you.

    -Käy Vriend, founder of Procedural Design.