Käy Vriend
Käy Vriend
Material Artist — Substance 3D · HL2 RTX · Arkham Shadow
Noord-Holland, Netherlands

Summary

Principal material artist and Adobe Substance 3D specialist. I build production materials, custom Designer tools and smart materials for games, VR and simulation.

Recent work: Batman: Arkham Shadow (Camouflaj / Meta), Half-Life 2 RTX (Orbifold Studios), Iron Man VR, Phantom Fury. Adobe Substance 3D content collaborator. Material and tech-art mentoring at the Royal Netherlands Navy simulation centre.

Open to targeted consulting, material direction and mentorship.

Skills

PBR TexturingShadersSubstance PainterUnreal EngineSubstance DesignerCoachingOptimisationProcedural MaterialsMentoringTech ArtConsultancySmart MaterialsSubstance SamplerTexturingCMF DesignLeadershipMaterials

Software proficiency

Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
Xfrog
Xfrog
Genetica
Genetica
Gaea
Gaea
Substance 3D Sampler
Substance 3D Sampler
EmberGen
EmberGen
InstaMAT
InstaMAT

Productions

    • Video Game
      Batman: Arkham Shadow
    • Year
      2024
    • Role
      Material Artist/Consultant
    • Company
      Camouflaj, Meta
    • Video Game
      Half-Life 2 RTX
    • Year
      2024
    • Role
      Material Artist
    • Company
      Orbifold Studios
    • Video Game
      Phantom Fury
    • Year
      2023
    • Role
      Material Artist
    • Company
      Slipgate Ironworks
    • Video Game
      Warpaws
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Slipgate Ironworks
    • Video Game
      Project EVAC
    • Year
      2023
    • Role
      Material/Tech Artist
    • Company
      Royal Dutch Navy Simulation Centre
    • Video Game
      Iron Man VR
    • Year
      2022
    • Role
      Material Consultant
    • Company
      Camouflaj/Meta
    • Video Game
      Landing Craft Vehicle Personnel
    • Year
      2022
    • Role
      Material/Tech Artist
    • Company
      Royal Dutch Navy Simulation Centre
    • Video Game
      Torpedo Reload Drill
    • Year
      2021
    • Role
      Material/Tech Artist
    • Company
      Royal Dutch Navy Simulation Centre
    • Video Game
      Zero Latency VR - Zombie Survival
    • Year
      2016
    • Role
      Texture/Shader artist
    • Company
      Zero Latency
    • Video Game
      Shattered Origins - Guardians of Unity
    • Year
      2011
    • Role
      Texture artist
    • Company
      Elder Games
    • Video Game
      Arcan
    • Year
      2009
    • Role
      Texture/Shader artist
    • Company
      Elder Games

Experience

  • Principal Material Artist at Royal Dutch Navy
    Den Helder, NL
    May 2020 - Present

    Principal Material Artist at the Maritime Simulation Centre. Procedural materials, shaders and lookdev for VR training in Unreal, authored in Substance 3D Designer and Painter. I set the material bar, run workshops, and mentor interns so graphs and master materials stay production-ready.

    Started as reservist (Sergeant Specific Expertise); civilian contract at the same centre from 2022.

  • Material Artist/Consultant at Procedural Design
    January 2014 - May 2025

    Freelance material and technical artist: procedural Substance graphs, tools and Unreal materials for games, film, archviz and commercial work. I help studios build reusable material systems and robust artist workflows they can grow on.

  • Material Consultant at Alta VR
    May 2024 - June 2024

    Short consultancy: custom Substance 3D tools to speed up material authoring and tighten artist workflow.

  • Content Consultant at Adobe Substance 3d
    NL
    February 2024 - June 2024

    Created content for the Substance 3D Suite with the Adobe team — production examples that show how the tools are meant to be used.

  • Material Artist on Half-Life 2 RTX at Orbifold Studios
    October 2023 - June 2024

    Production materials and decals for the Half-Life 2 RTX remaster (Orbifold), targeting the Remix / path-traced pipeline.

  • Material Consultant at Meta
    October 2022 - December 2023

    Contracted via Meta, embedded at Camouflaj. Materials and artist tools for Batman: Arkham Shadow.

  • Material consultant at Camouflaj
    June 2021 - October 2022

    Material/tech-art support on Iron Man VR (Quest 2). Substance workflows and production materials for headset constraints.

  • Material Consultant at Grid & Cube
    February 2022 - April 2022

    Substance 3D tools for a PBR library spanning stylized to photoreal, games and film. Scalable procedural workflows built for consistency across projects.

  • Content collaborator at Adobe Substance 3D
    April 2021 - November 2021

    Content for the Substance 3D Painter library — materials and examples used by artists worldwide.

  • Technical Artist at Slipgate Ironworks/3D Realms
    Aalborg
    September 2020 - October 2021

    Materials, textures and Unreal optimization. Visual quality with performance ready to ship.

    (Warpaws & Phantom Fury)

  • Material Artist at Gametextures.com
    Seattle
    July 2017 - October 2017

    Materials and patterns for a commercial real-time texture library.

  • Lead Artist at Elder games
    February 2007 - April 2011

    Led textures, UI, environment maps/skyboxes and VFX. One clear visual language across the project.

    (Arcan, Shattered Origins, Ruin)

  • Private First Class at Royal Dutch Army
    March 2002 - July 2005

    Discipline, training, and working inside a large operational organization.