Substance Designer: Summer 2018 Release BETA Work

I've been participating in the Beta for SD 2018 - Summer release, and I can now share some of the materials I made with the new nodes.

The Shape nodes (Extrude, splatter, and splatter blend) are especially powerful, and let you wrangle data you scanned or created yourself in new ways. The shape splatter will be a familiar face/node for people who use the tile sampler, in that it can use vector masks etc as well.

Special thanks to Allegorithmic for the support and the opportunity to partake in the beta. It's been a blast!

Kay vriend asset

Updated to match the profile of 5.56 rounds.

Kay vriend asset

Bullet casings. Later I'll update these with a more accurate profile. The scattering with the shape splatter works like a charm, although there are some intersections in there which i didn't bother too much with.

Kay vriend asset

Bullet casings. Later I'll update these with a more accurate profile. The scattering with the shape splatter works like a charm, although there are some intersections in there which i didn't bother too much with.

Kay vriend casings

Bullet casings. Later I'll update these with a more accurate profile. The scattering with the shape splatter works like a charm, although there are some intersections in there which i didn't bother too much with.

Kay vriend 1

Before (Scanned material)

Kay vriend 2

Adding leaves, moss and dead branches with the shape splatter and blends.

Kay vriend 3

Adding more leaves, moss and dead branches with the shape splatter and blends.

Kay vriend 4

Adding even more leaves, moss and dead branches with the shape splatter and blends.

Kay vriend after 3

Swamp. Leaves and moss came from a scanned texture atlas, and the branches were baked from a 3d model.

Kay vriend asset
Kay vriend asset

Coral stone blocks, using the shape splatter for fossils, and the reaction diffusion for the coral patterning.