Some renders of materials made with the Substance Designer 6 BETA. Along with some amazing artists, I was invited to participate in the beta, which was a great experience overall. The new tools we got to play with were the curve and text node, and in my humble opinion they became indispensable the minute I used them. The curve node is a dream to work with, tweaking height maps, roughness values, and making sweet sweet bevels. The text node was very useful and saves me from having to import pre-rendered text for decals, and the ability to tweak and resize is very handy.
Once approved by Allegorithmic these materials will be on Substance Share too.